<?xml version="1.0" encoding="utf-8"?>
<!--
3D FLASH TEXT BANNER
Author: StevenStark.com
Released under GPL

--------------------------

NOTE: All attributes in this XML are required, except 'src'
-->
<xml>
	<!--
	XML root node holds the global properties:
	@spacing_mod - 1 based multiplier for the spacing between objects
	@mod_x - add how much to the x position?
	@mod_y - add how much to the y position
	--	
	@dept_blur - toggle if obj's are focus blurred base on their depth
	@white_out - toggle if obj's are given a white-out glow effect when they are small
	@zoom - camera zoom, lower numbers show more
	@focus - camera focus
	-->
	<options mod_x="0" spacing_mod="1" mod_y="-200" depth_blur="true" white_out="true" zoom="12" focus="200" />
	
	<!--
	0 = nothing here
	x = place object here. (LowerCase!)
	Note: be sure to give your letters padding with 0's for best results.
	Letters are to be split up by color and / or shape changes.
	If this is confusing, just make a new letter node for every letter.
	@color - Phong material color
	@shape - shape used to make this letter. Options are: "square", "shpere", "cylinder", "cone"
	@poly_mod - 1 based multiplier for altering the default polygon count for objects. Note, square needs > 1
	@size_mod - 1 based multiplier for altering base size of objects
	@mtype - Material type. Options are: "wireframe", "solid", phong, gouraud, flat, cell, bitmap
	@src - source for the bitmap type material, do NOT include with any other materials. replaces 'color'.
	-->
	<letter color="FF0000" shape="square" poly_mod="1" size_mod="1" mtype="solid">
		<row>0x000x0</row>
		<row>0x000x0</row>
		<row>0xxxxx0</row>
		<row>0x000x0</row>
		<row>0x000x0</row>
	</letter>	
	<letter color="00ff00" shape="square" poly_mod="1" size_mod="0.5" mtype="wireframe">
		<row>0x0</row>
		<row>000</row>
		<row>0x0</row>
		<row>0x0</row>
		<row>0x0</row>
	</letter>
	<letter color="0000ff" shape="sphere" poly_mod="0.5" size_mod="1.5" mtype="phong">
		<row>0x000x0</row>
		<row>0x000x0</row>
		<row>0xxxxx0</row>
		<row>0x000x0</row>
		<row>0x000x0</row>
	</letter>	
	<letter color="ff00ff" shape="sphere" poly_mod="0.5" size_mod="0.75" mtype="gouraud">
		<row>0x0</row>
		<row>000</row>
		<row>0x0</row>
		<row>0x0</row>
		<row>0x0</row>
	</letter>
	<letter color="a46b8d" shape="cylinder" poly_mod="0.5" size_mod="0.5" mtype="flat">
		<row>0x000x0</row>
		<row>0x000x0</row>
		<row>0xxxxx0</row>
		<row>0x000x0</row>
		<row>0x000x0</row>
	</letter>	
	<letter color="66ff00" shape="cylinder" poly_mod="0.5" size_mod="1.5" mtype="cell">
		<row>0x0</row>
		<row>000</row>
		<row>0x0</row>
		<row>0x0</row>
		<row>0x0</row>
	</letter>
	<letter shape="cone" poly_mod="2" size_mod="1.5" mtype="bitmap" src="http://www.stevenstark.com/fb3d/Dry-wall-or-cardboard-texture-photoshop-tutorial.jpg">
		<row>0x000x0</row>
		<row>0x000x0</row>
		<row>0xxxxx0</row>
		<row>0x000x0</row>
		<row>0x000x0</row>
	</letter>	
	<letter shape="cone" poly_mod="2" size_mod="2" mtype="bitmap" src="http://www.stevenstark.com/fb3d/Entheos_Create_a_Brick_wall_texture_1_10-24-05_5798.jpg">
		<row>0x0</row>
		<row>000</row>
		<row>0x0</row>
		<row>0x0</row>
		<row>0x0</row>
	</letter>
</xml>